TorqueScript Reference
SceneWindow Member List

This is the complete list of members for SceneWindow, including all inherited members.

addGuiControl(int controlId)GuiControl
addInputListener(inputListener)SceneWindow
clampCameraViewLimit()SceneWindow
completeCameraMove()SceneWindow
dismount()SceneWindow
dismountMe(SceneObject *pSceneObject)SceneWindow
findHitControl(int x, int y)GuiControl
getBackgroundColor(...)SceneWindow
getCameraAngle()SceneWindow
getCameraArea()SceneWindow
getCameraPosition()SceneWindow
getCameraRenderPosition()SceneWindow
getCameraRenderScale()SceneWindow
getCameraSize()SceneWindow
getCameraWorldScale()SceneWindow
getCameraZoom()SceneWindow
getCanvasPoint(X/Y)SceneWindow
getCenter()GuiControl
getExtent(...)GuiControl
getGlobalCenter()GuiControl
getGlobalPosition()GuiControl
getIsCameraMounted()SceneWindow
getIsCameraMoving()SceneWindow
getIsWindowPoint(X/Y)SceneWindow
getLockMouse()SceneWindow
getMinExtent()GuiControl
getMousePosition()SceneWindow
getParent()GuiControl
getPosition()GuiControl
getRenderGroupMask()SceneWindow
getRenderLayerMask()SceneWindow
getScene()SceneWindow
getTargetCameraAngle()SceneWindow
getTargetCameraArea()SceneWindow
getTargetCameraPosition()SceneWindow
getTargetCameraSize()SceneWindow
getTargetCameraZoom()SceneWindow
getUseBackgroundColor(...)SceneWindow
getUseObjectInputEvents()SceneWindow
getUseWindowInputEvents()SceneWindow
getValue()GuiControl
getWindowExtents()SceneWindow
getWindowPoint(X/Y)SceneWindow
getWorldPoint(X/Y)SceneWindow
isActive()GuiControl
isAwake()GuiControl
isVisible()GuiControl
makeFirstResponder(isFirst)GuiControl
mount(sceneObject, [offsetX/offsetY], [mountForce], [sendToMount?], [mountAngle?])SceneWindow
pointInControl(int x, int y)GuiControl
removeInputListener(inputListener)SceneWindow
reorderChild(child1, child2)GuiControl
resetScene()SceneWindow
resize(int x, int y, int w, int h)GuiControl
setActive(isActive)GuiControl
setAudioListener()SceneWindow
setBackgroundColor(float red, float green, float blue, [float alpha=1.0])SceneWindow
setCameraAngle(angle)SceneWindow
setCameraArea(x1/y1/x2/y2)SceneWindow
setCameraInterpolationMode(interpolationMode)SceneWindow
setCameraInterpolationTime(interpolationTime)SceneWindow
setCameraPosition(x, y)SceneWindow
setCameraSize(width, height)SceneWindow
setCameraZoom(zoomFactor)SceneWindow
setCanSave(bool canSave)GuiControl
setCenter(int x, int y)GuiControl
setExtent(int width, int height)GuiControl
setFirstResponder()GuiControl
setLockMouse(bool lockSet)SceneWindow
setMousePosition(x/y)SceneWindow
setObjectInputEventFilter(groupMask, layerMask, [useInvisibleFilter?])SceneWindow
setObjectInputEventGroupFilter(groups $)SceneWindow
setObjectInputEventInvisibleFilter(bool useInvisibleFilter)SceneWindow
setObjectInputEventLayerFilter(layers $)SceneWindow
setPosition(int x, int y)GuiControl
setPositionGlobal(int x, int y)GuiControl
setProfile(GuiControlProfile p)GuiControl
setRenderGroups(groups $)SceneWindow
setRenderLayers(layers $)SceneWindow
setRenderMasks(layerMask, groupMask)SceneWindow
setScene(Scene)SceneWindow
setTargetCameraAngle(angle)SceneWindow
setTargetCameraArea(x1/y1/x2/y2)SceneWindow
setTargetCameraPosition(x, y)SceneWindow
setTargetCameraSize(width, height)SceneWindow
setTargetCameraZoom(zoomFactor)SceneWindow
setUseBackgroundColor(...)SceneWindow
setUseObjectInputEvents(inputStatus)SceneWindow
setUseWindowInputEvents(inputStatus)SceneWindow
setValue(value)GuiControl
setViewLimitOff()SceneWindow
setViewLimitOn([minX/minY/maxX/maxY])SceneWindow
setVisible(isVisible)GuiControl
startCameraMove([interpolationTime])SceneWindow
startCameraShake(shakeMagnitude, time)SceneWindow
stopCameraMove()SceneWindow
stopCameraShake()SceneWindow
undoCameraMove([interpolationTime])SceneWindow