| addBehavior(BehaviorInstance bi) | BehaviorComponent | |
| addComponents(compObjName, compObjName2,...) | SimComponent | |
| addFieldFilter(fieldName) | SimObject | |
| addToScene(Scene scene) | SceneObject | |
| applyAngularImpulse(impulse) | SceneObject | |
| applyForce(worldForce X/Y, [worldPoint X/Y]) | SceneObject | |
| applyLinearImpulse(worldImpulse X/Y, [worldPoint X/Y]) | SceneObject | |
| applyTorque(torque) | SceneObject | |
| attachGui(guiControl guiObject, SceneWindow window, [sizeControl?=false], [offset?=Vector2(0, 0)]) | SceneObject | |
| call(methodName, [args]*) | SimObject | |
| callOnBehaviors(methodName, argi) | DynamicConsoleMethodComponent | |
| cancelFadeTo() | SceneObject | |
| cancelGrowTo() | SceneObject | |
| cancelMoveTo([autoStop=true]) | SceneObject | |
| cancelRotateTo([autoStop=true]) | SceneObject | |
| clearBehaviors() | BehaviorComponent | |
| clearCollisionShapes() | SceneObject | |
| clone([copyDynamicFields=false]?) | SimObject | |
| connect(outputBehavior, inputBehavior, outputName, inputName) | BehaviorComponent | |
| copyAllCollisionShapes(targetObject[, clearTargetShapes?]) | SceneObject | |
| copyCollisionShape(int shapeIndex, targetObject) | SceneObject | |
| copyFrom(SceneObject object, [copyDynamicFields?=false]) | SceneObject | |
| createChainCollisionShape(localPointsX/Y, [adjacentLocalPositionStartX, adjacentLocalPositionStartY], [adjacentLocalPositionEndX, adjacentLocalPositionEndY]) | SceneObject | |
| createCircleCollisionShape(radius, [localPositionX, localPositionY]) | SceneObject | |
| createEdgeCollisionShape(localPositionStartX, localPositionStartY, localPositionEndX, localPositionEndY, [adjacentLocalPositionStartX, adjacentLocalPositionStartY], [adjacentLocalPositionEndX, adjacentLocalPositionEndY]) | SceneObject | |
| createPolygonBoxCollisionShape(width, height, [localCentroidX, localCentroidY], [angle]) | SceneObject | |
| createPolygonCollisionShape(localPointsX/Y) | SceneObject | |
| delete() | SimObject | |
| deleteCollisionShape(int shapeIndex) | SceneObject | |
| detachAllGuiControls() | SceneObject | |
| detachGui() | SceneObject | |
| disconnect(outputBehavior, inputBehavior, outputName, inputName) | BehaviorComponent | |
| dump() | SimObject | |
| dumpClassHierarchy() | SimObject | |
| fadeTo(targetColor red/green/blue/alpha, rate) | SceneObject | |
| fadeToTime(targetColor red/green/blue/alpha, time) | SceneObject | |
| getAABB() | SceneObject | |
| getActive() | SceneObject | |
| getAlphaTest() | SceneObject | |
| getAngle() | SceneObject | |
| getAngularDamping() | SceneObject | |
| getAngularVelocity() | SceneObject | |
| getArea() | SceneObject | |
| getAreaMax(...) | SceneObject | |
| getAreaMin() | SceneObject | |
| getAutoSizing() | SceneObject | |
| getAwake() | SceneObject | |
| getBehavior(string BehaviorTemplateName) | BehaviorComponent | |
| getBehaviorByIndex(int index) | BehaviorComponent | |
| getBehaviorConnection(outputBehavior, outputName, connectionIndex) | BehaviorComponent | |
| getBehaviorConnectionCount(outputBehavior, outputName) | BehaviorComponent | |
| getBehaviorCount() | BehaviorComponent | |
| getBlendAlpha() | SceneObject | |
| getBlendColor(allowColorNames) | SceneObject | |
| getBlendMode() | SceneObject | |
| getBodyType() | SceneObject | |
| getBoxFromPoints() | ShapeVector | |
| getBullet() | SceneObject | |
| getChainCollisionShapeAdjacentEnd(int shapeIndex) | SceneObject | |
| getChainCollisionShapeAdjacentStart(int shapeIndex) | SceneObject | |
| getChainCollisionShapeHasAdjacentEnd(int shapeIndex) | SceneObject | |
| getChainCollisionShapeHasAdjacentStart(int shapeIndex) | SceneObject | |
| getChainCollisionShapeLocalPoint(int shapeIndex, int pointIndex) | SceneObject | |
| getChainCollisionShapePointCount(int shapeIndex) | SceneObject | |
| getCircleCollisionShapeLocalPosition(int shapeIndex) | SceneObject | |
| getCircleCollisionShapeRadius(int shapeIndex) | SceneObject | |
| getCircleRadius() | ShapeVector | |
| getClassName() | SimObject | |
| getClassNamespace() | SimObject | |
| getCollisionCallback() | SceneObject | |
| getCollisionGroups() | SceneObject | |
| getCollisionLayers() | SceneObject | |
| getCollisionMasks(...) | SceneObject | |
| getCollisionOneWay() | SceneObject | |
| getCollisionShapeArea(int shapeIndex) | SceneObject | |
| getCollisionShapeCount() | SceneObject | |
| getCollisionShapeDensity(int shapeIndex) | SceneObject | |
| getCollisionShapeFriction(int shapeIndex) | SceneObject | |
| getCollisionShapeIsSensor(int shapeIndex) | SceneObject | |
| getCollisionShapeRestitution(int shapeIndex) | SceneObject | |
| getCollisionShapeType(int shapeIndex) | SceneObject | |
| getCollisionSuppress() | SceneObject | |
| getComponent(idx) | SimComponent | |
| getComponentCount() | SimComponent | |
| getContact(contactIndex) | SceneObject | |
| getContactCount() | SceneObject | |
| getDefaultDensity() | SceneObject | |
| getDefaultFriction() | SceneObject | |
| getDefaultRestitution() | SceneObject | |
| getDstBlendFactor() | SceneObject | |
| getDynamicField(index) | SimObject | |
| getDynamicFieldCount() | SimObject | |
| getEdgeCollisionShapeAdjacentEnd(int shapeIndex) | SceneObject | |
| getEdgeCollisionShapeAdjacentStart(int shapeIndex) | SceneObject | |
| getEdgeCollisionShapeHasAdjacentEnd(int shapeIndex) | SceneObject | |
| getEdgeCollisionShapeHasAdjacentStart(int shapeIndex) | SceneObject | |
| getEdgeCollisionShapeLocalPositionEnd(int shapeIndex) | SceneObject | |
| getEdgeCollisionShapeLocalPositionStart(int shapeIndex) | SceneObject | |
| getField(int index) | SimObject | |
| getFieldCount() | SimObject | |
| getFieldType(fieldName) | SimObject | |
| getFieldValue(fieldName) | SimObject | |
| getFillColor(allowColorNames) | ShapeVector | |
| getFillMode() | ShapeVector | |
| getFixedAngle() | SceneObject | |
| getFlip() | ShapeVector | |
| getFlipX() | ShapeVector | |
| getFlipY() | ShapeVector | |
| getGatherContacts() | SceneObject | |
| getGravityScale() | SceneObject | |
| getGroup() | SimObject | |
| getHeight() | SceneObject | |
| getId() | SimObject | |
| getInertia() | SceneObject | |
| getInternalName() | SimObject | |
| getIsCircle() | ShapeVector | |
| getIsPointInCollisionShape(int shapeIndex, worldPointX/Y) | SceneObject | |
| getIsPointInOOBB(worldPointX/Y) | SceneObject | |
| getLifetime() | SceneObject | |
| getLinearDamping() | SceneObject | |
| getLinearVelocity() | SceneObject | |
| getLinearVelocityFromLocalPoint(localPointX/Y) | SceneObject | |
| getLinearVelocityFromWorldPoint(worldPointX/Y) | SceneObject | |
| getLinearVelocityPolar() | SceneObject | |
| getLinearVelocityX() | SceneObject | |
| getLinearVelocityY() | SceneObject | |
| getLineColor(allowColorNames) | ShapeVector | |
| getLocalCenter() | SceneObject | |
| getLocalPoint(float worldPointX/Y) | SceneObject | |
| getLocalVector(float worldVectorX/Y) | SceneObject | |
| getMass() | SceneObject | |
| getName() | SimObject | |
| getPickingAllowed() | SceneObject | |
| getPoly() | ShapeVector | |
| getPolygonCollisionShapeLocalPoint(int shapeIndex, int pointIndex) | SceneObject | |
| getPolygonCollisionShapePointCount(int shapeIndex) | SceneObject | |
| getPosition() | SceneObject | |
| getPositionX() | SceneObject | |
| getPositionY() | SceneObject | |
| getProgenitorFile() | SimObject | |
| getRenderAngle() | SceneObject | |
| getRenderGroup() | SceneObject | |
| getRenderPosition() | SceneObject | |
| getScene() | SceneObject | |
| getSceneGroup() | SceneObject | |
| getSceneLayer() | SceneObject | |
| getSceneLayerDepth() | SceneObject | |
| getSize() | SceneObject | |
| getSizeX() | SceneObject | |
| getSizeY() | SceneObject | |
| getSleepingAllowed() | SceneObject | |
| getSleepingCallback() | SceneObject | |
| getSortPoint() | SceneObject | |
| getSortPointX() | SceneObject | |
| getSortPointY() | SceneObject | |
| getSoundatIndex() | SceneObject | |
| getSoundsCount() | SceneObject | |
| getSrcBlendFactor() | SceneObject | |
| getSuperClassNamespace() | SimObject | |
| getType() | SimObject | |
| getUpdateCallback() | SceneObject | |
| getUseInputEvents() | SceneObject | |
| getVertexCount() | ShapeVector | |
| getVisible() | SceneObject | |
| getWidth() | SceneObject | |
| getWorldCenter() | SceneObject | |
| getWorldPoint(float localPointX/Y) | SceneObject | |
| getWorldPoly() | ShapeVector | |
| getWorldVector(float localVectorX/Y) | SceneObject | |
| growTo(targetSize width/height, rate rateX/rateY) | SceneObject | |
| growToTime(targetSize width/height, time) | SceneObject | |
| isChildOfGroup(groupID) | SimObject | |
| isEnabled() | SimComponent | |
| isFadeToComplete() | SceneObject | |
| isGrowToComplete() | SceneObject | |
| isMemberOfClass(string classname) | SimObject | |
| isMethod(string methodName) | SimObject | |
| isMoveToComplete() | SceneObject | |
| isRotateToComplete() | SceneObject | |
| isTimerActive() | SimObject | |
| moveTo(worldPoint X/Y, speed, [autoStop=true], [snapToTarget=true], [margin=0.1]) | SceneObject | |
| playSound() | SceneObject | |
| raise(outputBehavior, outputName, [deltaTime]) | BehaviorComponent | |
| removeBehavior(BehaviorInstance bi, [bool deleteBehavior=true]) | BehaviorComponent | |
| removeComponents(compObjName, compObjName2,...) | SimComponent | |
| removeFieldFilter(fieldName) | SimObject | |
| removeFromScene() | SceneObject | |
| reOrder(BehaviorInstance inst, [int desiredIndex=0]) | BehaviorComponent | |
| rotateTo(angle, speed, [autoStop=true], [warpToTarget=true]) | SceneObject | |
| safeDelete() | SceneObject | |
| save(fileName, [selectedOnly]?) | SimObject | |
| schedule(time, command, [arg]*) | SimObject | |
| setActive([bool status?]) | SceneObject | |
| setAlphaTest(float alpha) | SceneObject | |
| setAngle(float angle) | SceneObject | |
| setAngularDamping(float damping) | SceneObject | |
| setAngularVelocity(float velocity) | SceneObject | |
| setArea(float x1, float y1, float x2, float y2) | SceneObject | |
| setAwake([bool status?]) | SceneObject | |
| setBlendAlpha(float alpha) | SceneObject | |
| setBlendColor(float red, float green, float blue, [float alpha=1.0]) | SceneObject | |
| setBlendMode(bool blendMode) | SceneObject | |
| setBodyType(bodyType type) | SceneObject | |
| setBullet([bool status?]) | SceneObject | |
| setCircleRadius(radius) | ShapeVector | |
| setClassNamespace(nameSpace) | SimObject | |
| setCollisionAgainst(SceneObject object, [clearMasks?=false]) | SceneObject | |
| setCollisionCallback([bool status?]) | SceneObject | |
| setCollisionGroups(groups) | SceneObject | |
| setCollisionLayers(layers) | SceneObject | |
| setCollisionMasks(groupMask, [layerMask]) | SceneObject | |
| setCollisionOneWay([bool status?]) | SceneObject | |
| setCollisionShapeDensity(int shapeIndex, float density) | SceneObject | |
| setCollisionShapeFriction(int shapeIndex, float friction) | SceneObject | |
| setCollisionShapeIsSensor(int shapeIndex, bool status) | SceneObject | |
| setCollisionShapeRestitution(int shapeIndex, float restitution) | SceneObject | |
| setCollisionSuppress([bool status?]) | SceneObject | |
| setDebugOff(debugOptions) | SceneObject | |
| setDebugOn(debugOptions) | SceneObject | |
| setDefaultDensity(float density, [bool updateShapes]) | SceneObject | |
| setDefaultFriction(float friction, [bool updateShapes]) | SceneObject | |
| setDefaultRestitution(float restitution, [bool updateShapes]) | SceneObject | |
| setDstBlendFactor(dstBlend) | SceneObject | |
| setEnabled(bool status) | SceneObject | |
| BehaviorComponent::setEnabled(enabled) | SimComponent | |
| setFieldValue(fieldName, value) | SimObject | |
| setFillAlpha(alpha) | ShapeVector | |
| setFillColor(float red, float green, float blue, [float alpha=1.0]) | ShapeVector | |
| setFillMode(fillMode?) | ShapeVector | |
| setFixedAngle(bool status?) | SceneObject | |
| setFlip(bool flipX, bool flipY) | ShapeVector | |
| setFlipX(bool flipX) | ShapeVector | |
| setFlipY(bool flipY) | ShapeVector | |
| setGatherContacts(bool gatherContacts) | SceneObject | |
| setGravityScale(float scale) | SceneObject | |
| setHeight(float height) | SceneObject | |
| setInternalName(string InternalName) | SimObject | |
| setIsCircle(isCircle?) | ShapeVector | |
| setLifetime(float lifetime) | SceneObject | |
| setLineAlpha(alpha) | ShapeVector | |
| setLinearDamping(float damping) | SceneObject | |
| setLinearVelocity(float velocityX, float velocityY) | SceneObject | |
| setLinearVelocityPolar(float angle, float speed) | SceneObject | |
| setLinearVelocityX(float velocityX) | SceneObject | |
| setLinearVelocityY(float velocityY) | SceneObject | |
| setLineColor(float red, float green, float blue, [float alpha=1.0]) | ShapeVector | |
| setName(newName) | SimObject | |
| setPickingAllowed(bool pickingAllowed) | SceneObject | |
| setPolyCustom(poly-count, poly-Definition $) | ShapeVector | |
| setPolyPrimitive(vertexCount) | ShapeVector | |
| setPosition(float x, float y) | SceneObject | |
| setPositionX(float x) | SceneObject | |
| setPositionY(float y) | SceneObject | |
| setProgenitorFile(file) | SimObject | |
| setRenderGroup(renderGroup) | SceneObject | |
| setSceneGroup(integer group) | SceneObject | |
| setSceneLayer(integer layer) | SceneObject | |
| setSceneLayerDepth(float layerDepth) | SceneObject | |
| setSceneLayerDepthBack() | SceneObject | |
| setSceneLayerDepthBackward() | SceneObject | |
| setSceneLayerDepthForward() | SceneObject | |
| setSceneLayerDepthFront() | SceneObject | |
| setSize(float width, float height) | SceneObject | |
| setSizeX(float width) | SceneObject | |
| setSizeY(float height) | SceneObject | |
| setSleepingAllowed([bool status?]) | SceneObject | |
| setSleepingCallback([bool status?]) | SceneObject | |
| setSortPoint(float x, float y) | SceneObject | |
| setSortPointX(float x) | SceneObject | |
| setSortPointY(float y) | SceneObject | |
| setSrcBlendFactor(srcBlend) | SceneObject | |
| setSuperClassNamespace() | SimObject | |
| setUpdateCallback([bool status?]) | SceneObject | |
| setUseInputEvents(bool inputStatus) | SceneObject | |
| setVisible(bool status) | SceneObject | |
| setWidth(float width) | SceneObject | |
| startTimer(callbackFunction, float timePeriod, [repeat]?) | SimObject | |
| stopSound(S32 index) | SceneObject | |
| stopTimer() | SimObject | |