TorqueScript Reference
Public Member Functions | List of all members
SkeletonObject Class Reference

Inherits SceneObject.

Public Member Functions

Boolean getAnimationCycle ()
 
Float getAnimationDuration ()
 
String getAnimationName ()
 
String getFlip ()
 
Boolean getFlipX ()
 
Boolean getFlipY ()
 
String getRootBoneOffset ()
 
String getRootBoneScale ()
 
String getSkeletonAsset ()
 
String getSkin ()
 
void setAnimationCycle (bool cycle)
 
Boolean setAnimationName (animationName, [cycle])
 
void setFlip (bool flipX, bool flipY)
 
void setFlipX (bool flipX)
 
void setFlipY (bool flipY)
 
Boolean setMix (fromAnimation, toAnimation, time)
 
void setRootBoneOffset (float x, float y)
 
void setRootBoneScale (float scaleX, float scaleY)
 
void setSkeletonAsset (skeletonAssetId?)
 
void setSkin (skinName)
 
- Public Member Functions inherited from SceneObject
void addToScene (Scene scene)
 
void applyAngularImpulse (impulse)
 
void applyForce (worldForce X/Y, [worldPoint X/Y])
 
void applyLinearImpulse (worldImpulse X/Y, [worldPoint X/Y])
 
void applyTorque (torque)
 
void attachGui (guiControl guiObject, SceneWindow window, [sizeControl?=false], [offset?=Vector2(0, 0)])
 
void cancelFadeTo ()
 
void cancelGrowTo ()
 
void cancelMoveTo ([autoStop=true])
 
void cancelRotateTo ([autoStop=true])
 
void clearCollisionShapes ()
 
void copyAllCollisionShapes (targetObject[, clearTargetShapes?])
 
Integer copyCollisionShape (int shapeIndex, targetObject)
 
Boolean copyFrom (SceneObject object, [copyDynamicFields?=false])
 
Integer createChainCollisionShape (localPointsX/Y, [adjacentLocalPositionStartX, adjacentLocalPositionStartY], [adjacentLocalPositionEndX, adjacentLocalPositionEndY])
 
Integer createCircleCollisionShape (radius, [localPositionX, localPositionY])
 
Integer createEdgeCollisionShape (localPositionStartX, localPositionStartY, localPositionEndX, localPositionEndY, [adjacentLocalPositionStartX, adjacentLocalPositionStartY], [adjacentLocalPositionEndX, adjacentLocalPositionEndY])
 
Integer createPolygonBoxCollisionShape (width, height, [localCentroidX, localCentroidY], [angle])
 
Integer createPolygonCollisionShape (localPointsX/Y)
 
Boolean deleteCollisionShape (int shapeIndex)
 
void detachAllGuiControls ()
 
void detachGui ()
 
Boolean fadeTo (targetColor red/green/blue/alpha, rate)
 
Boolean fadeToTime (targetColor red/green/blue/alpha, time)
 
String getAABB ()
 
Boolean getActive ()
 
Float getAlphaTest ()
 
Float getAngle ()
 
Float getAngularDamping ()
 
Float getAngularVelocity ()
 
String getArea ()
 
String getAreaMax (...)
 
String getAreaMin ()
 
Boolean getAutoSizing ()
 
Boolean getAwake ()
 
Float getBlendAlpha ()
 
String getBlendColor (allowColorNames)
 
Boolean getBlendMode ()
 
String getBodyType ()
 
Boolean getBullet ()
 
String getChainCollisionShapeAdjacentEnd (int shapeIndex)
 
String getChainCollisionShapeAdjacentStart (int shapeIndex)
 
Boolean getChainCollisionShapeHasAdjacentEnd (int shapeIndex)
 
Boolean getChainCollisionShapeHasAdjacentStart (int shapeIndex)
 
String getChainCollisionShapeLocalPoint (int shapeIndex, int pointIndex)
 
Integer getChainCollisionShapePointCount (int shapeIndex)
 
String getCircleCollisionShapeLocalPosition (int shapeIndex)
 
Float getCircleCollisionShapeRadius (int shapeIndex)
 
Boolean getCollisionCallback ()
 
String getCollisionGroups ()
 
String getCollisionLayers ()
 
String getCollisionMasks (...)
 
Boolean getCollisionOneWay ()
 
Float getCollisionShapeArea (int shapeIndex)
 
Integer getCollisionShapeCount ()
 
Float getCollisionShapeDensity (int shapeIndex)
 
Float getCollisionShapeFriction (int shapeIndex)
 
Boolean getCollisionShapeIsSensor (int shapeIndex)
 
Float getCollisionShapeRestitution (int shapeIndex)
 
String getCollisionShapeType (int shapeIndex)
 
Boolean getCollisionSuppress ()
 
String getContact (contactIndex)
 
Integer getContactCount ()
 
Float getDefaultDensity ()
 
Float getDefaultFriction ()
 
Float getDefaultRestitution ()
 
String getDstBlendFactor ()
 
String getEdgeCollisionShapeAdjacentEnd (int shapeIndex)
 
String getEdgeCollisionShapeAdjacentStart (int shapeIndex)
 
Boolean getEdgeCollisionShapeHasAdjacentEnd (int shapeIndex)
 
Boolean getEdgeCollisionShapeHasAdjacentStart (int shapeIndex)
 
String getEdgeCollisionShapeLocalPositionEnd (int shapeIndex)
 
String getEdgeCollisionShapeLocalPositionStart (int shapeIndex)
 
Boolean getFixedAngle ()
 
Boolean getGatherContacts ()
 
Float getGravityScale ()
 
Float getHeight ()
 
Float getInertia ()
 
Boolean getIsPointInCollisionShape (int shapeIndex, worldPointX/Y)
 
Boolean getIsPointInOOBB (worldPointX/Y)
 
Float getLifetime ()
 
Float getLinearDamping ()
 
String getLinearVelocity ()
 
String getLinearVelocityFromLocalPoint (localPointX/Y)
 
String getLinearVelocityFromWorldPoint (worldPointX/Y)
 
String getLinearVelocityPolar ()
 
Float getLinearVelocityX ()
 
Float getLinearVelocityY ()
 
String getLocalCenter ()
 
String getLocalPoint (float worldPointX/Y)
 
String getLocalVector (float worldVectorX/Y)
 
Float getMass ()
 
Boolean getPickingAllowed ()
 
String getPolygonCollisionShapeLocalPoint (int shapeIndex, int pointIndex)
 
Integer getPolygonCollisionShapePointCount (int shapeIndex)
 
String getPosition ()
 
Float getPositionX ()
 
Float getPositionY ()
 
Float getRenderAngle ()
 
String getRenderGroup ()
 
String getRenderPosition ()
 
Integer getScene ()
 
Integer getSceneGroup ()
 
Integer getSceneLayer ()
 
Float getSceneLayerDepth ()
 
String getSize ()
 
Float getSizeX ()
 
Float getSizeY ()
 
Boolean getSleepingAllowed ()
 
Boolean getSleepingCallback ()
 
String getSortPoint ()
 
Float getSortPointX ()
 
Float getSortPointY ()
 
Integer getSoundatIndex ()
 
Integer getSoundsCount ()
 
String getSrcBlendFactor ()
 
Boolean getUpdateCallback ()
 
Boolean getUseInputEvents ()
 
Boolean getVisible ()
 
Float getWidth ()
 
String getWorldCenter ()
 
String getWorldPoint (float localPointX/Y)
 
String getWorldVector (float localVectorX/Y)
 
Boolean growTo (targetSize width/height, rate rateX/rateY)
 
Boolean growToTime (targetSize width/height, time)
 
Boolean isFadeToComplete ()
 
Boolean isGrowToComplete ()
 
Boolean isMoveToComplete ()
 
Boolean isRotateToComplete ()
 
Boolean moveTo (worldPoint X/Y, speed, [autoStop=true], [snapToTarget=true], [margin=0.1])
 
Integer playSound ()
 
void removeFromScene ()
 
Boolean rotateTo (angle, speed, [autoStop=true], [warpToTarget=true])
 
void safeDelete ()
 
void setActive ([bool status?])
 
void setAlphaTest (float alpha)
 
void setAngle (float angle)
 
void setAngularDamping (float damping)
 
void setAngularVelocity (float velocity)
 
void setArea (float x1, float y1, float x2, float y2)
 
void setAwake ([bool status?])
 
void setBlendAlpha (float alpha)
 
void setBlendColor (float red, float green, float blue, [float alpha=1.0])
 
void setBlendMode (bool blendMode)
 
void setBodyType (bodyType type)
 
void setBullet ([bool status?])
 
void setCollisionAgainst (SceneObject object, [clearMasks?=false])
 
void setCollisionCallback ([bool status?])
 
void setCollisionGroups (groups)
 
void setCollisionLayers (layers)
 
void setCollisionMasks (groupMask, [layerMask])
 
void setCollisionOneWay ([bool status?])
 
void setCollisionShapeDensity (int shapeIndex, float density)
 
void setCollisionShapeFriction (int shapeIndex, float friction)
 
void setCollisionShapeIsSensor (int shapeIndex, bool status)
 
void setCollisionShapeRestitution (int shapeIndex, float restitution)
 
void setCollisionSuppress ([bool status?])
 
void setDebugOff (debugOptions)
 
void setDebugOn (debugOptions)
 
void setDefaultDensity (float density, [bool updateShapes])
 
void setDefaultFriction (float friction, [bool updateShapes])
 
void setDefaultRestitution (float restitution, [bool updateShapes])
 
void setDstBlendFactor (dstBlend)
 
void setEnabled (bool status)
 
void setFixedAngle (bool status?)
 
void setGatherContacts (bool gatherContacts)
 
void setGravityScale (float scale)
 
void setHeight (float height)
 
void setLifetime (float lifetime)
 
void setLinearDamping (float damping)
 
void setLinearVelocity (float velocityX, float velocityY)
 
void setLinearVelocityPolar (float angle, float speed)
 
void setLinearVelocityX (float velocityX)
 
void setLinearVelocityY (float velocityY)
 
void setPickingAllowed (bool pickingAllowed)
 
void setPosition (float x, float y)
 
void setPositionX (float x)
 
void setPositionY (float y)
 
void setRenderGroup (renderGroup)
 
void setSceneGroup (integer group)
 
void setSceneLayer (integer layer)
 
void setSceneLayerDepth (float layerDepth)
 
Boolean setSceneLayerDepthBack ()
 
Boolean setSceneLayerDepthBackward ()
 
Boolean setSceneLayerDepthForward ()
 
Boolean setSceneLayerDepthFront ()
 
void setSize (float width, float height)
 
void setSizeX (float width)
 
void setSizeY (float height)
 
void setSleepingAllowed ([bool status?])
 
void setSleepingCallback ([bool status?])
 
void setSortPoint (float x, float y)
 
void setSortPointX (float x)
 
void setSortPointY (float y)
 
void setSrcBlendFactor (srcBlend)
 
void setUpdateCallback ([bool status?])
 
void setUseInputEvents (bool inputStatus)
 
void setVisible (bool status)
 
void setWidth (float width)
 
void stopSound (S32 index)
 
- Public Member Functions inherited from BehaviorComponent
Boolean addBehavior (BehaviorInstance bi)
 
void clearBehaviors ()
 
Boolean connect (outputBehavior, inputBehavior, outputName, inputName)
 
Boolean disconnect (outputBehavior, inputBehavior, outputName, inputName)
 
Integer getBehavior (string BehaviorTemplateName)
 
Integer getBehaviorByIndex (int index)
 
String getBehaviorConnection (outputBehavior, outputName, connectionIndex)
 
Integer getBehaviorConnectionCount (outputBehavior, outputName)
 
Integer getBehaviorCount ()
 
Boolean raise (outputBehavior, outputName, [deltaTime])
 
Boolean removeBehavior (BehaviorInstance bi, [bool deleteBehavior=true])
 
Boolean reOrder (BehaviorInstance inst, [int desiredIndex=0])
 
- Public Member Functions inherited from DynamicConsoleMethodComponent
String callOnBehaviors (methodName, argi)
 
- Public Member Functions inherited from SimComponent
Boolean addComponents (compObjName, compObjName2,...)
 
Integer getComponent (idx)
 
Integer getComponentCount ()
 
Boolean isEnabled ()
 
Boolean removeComponents (compObjName, compObjName2,...)
 
void setEnabled (enabled)
 
- Public Member Functions inherited from SimObject
Integer clone ([copyDynamicFields=false]?)
 
void delete ()
 
Integer getId ()
 
void setName (newName)
 
String getName ()
 
String getClassNamespace ()
 
String getSuperClassNamespace ()
 
void setClassNamespace (nameSpace)
 
void setSuperClassNamespace ()
 
Boolean isMethod (string methodName)
 
String call (methodName, [args]*)
 
void dumpClassHierarchy ()
 
void dump ()
 
Boolean isMemberOfClass (string classname)
 
String getClassName ()
 
String getFieldValue (fieldName)
 
Boolean setFieldValue (fieldName, value)
 
Integer getDynamicFieldCount ()
 
String getDynamicField (index)
 
Integer getFieldCount ()
 
String getField (int index)
 
void setProgenitorFile (file)
 
String getProgenitorFile ()
 
Integer getType ()
 
String getFieldType (fieldName)
 
void setInternalName (string InternalName)
 
String getInternalName ()
 
Boolean isChildOfGroup (groupID)
 
Integer getGroup ()
 
Boolean startTimer (callbackFunction, float timePeriod, [repeat]?)
 
void stopTimer ()
 
Boolean isTimerActive ()
 
Integer schedule (time, command, [arg]*)
 
Boolean save (fileName, [selectedOnly]?)
 
void addFieldFilter (fieldName)
 
void removeFieldFilter (fieldName)
 

Member Function Documentation

Boolean getAnimationCycle ( )

Gets whether the animation cycles or not.

Returns
Whether the animation cycles or not.
Float getAnimationDuration ( )

Gets the duration of the current animation.

Returns
Duration of the animation in seconds.
String getAnimationName ( )

Gets the name of the current animation.

Returns
String containing the animation name.
String getFlip ( )

Gets the flip for each axis.

Returns
(bool flipX/bool flipY) Whether or not the texture is flipped along the x and y axis.
Boolean getFlipX ( )

Gets whether or not the texture is flipped horizontally.

Returns
(bool flipX) Whether or not the texture is flipped along the x axis.
Boolean getFlipY ( )

Gets whether or not the texture is flipped vertically.

Returns
(bool flipY) Whether or not the texture is flipped along the y axis.
String getRootBoneOffset ( )

Gets the skeleton's root bone offset.

Returns
(float x/y) The x and y offset of the object's root bone.
String getRootBoneScale ( )

Gets the skeleton's root bone scale.

Returns
(float x/y height) The x and y scale of the object's root bone.
String getSkeletonAsset ( )

Gets the skeleton asset Id.

Returns
The skeleton asset Id.
String getSkin ( )

Gets the name of the current skin.

Returns
String containing the skin name.
void setAnimationCycle ( bool  cycle)

Sets whether the animation cycles or not.

Parameters
cycleBool to determine whether the animation should loop.
Returns
No return value.
Boolean setAnimationName ( animationName  )

Sets the animation for the object.

Parameters
animationNameString containing animation name.
cycleOptional bool to determine whether the animation should loop.
Returns
Returns true on success."
void setFlip ( bool  flipX,
bool  flipY 
)

Sets the sprite texture flipping for each axis.

Parameters
flipXWhether or not to flip the texture along the x (horizontal) axis.
flipYWhether or not to flip the texture along the y (vertical) axis.
Returns
No return value.
void setFlipX ( bool  flipX)

Sets whether or not the texture is flipped horizontally.

Parameters
flipXWhether or not to flip the texture along the x (horizontal) axis.
Returns
No return value.
void setFlipY ( bool  flipY)

Sets whether or not the texture is flipped vertically.

Parameters
flipYWhether or not to flip the texture along the y (vertical) axis.
Returns
No return value.
Boolean setMix ( fromAnimation  ,
toAnimation  ,
time   
)

Mixes the current animation with another.

Parameters
animationThe name of the animation to mix.
timeThe time to start mixing.
void setRootBoneOffset ( float  x,
float  y 
)

Sets local offset of the skeleton's root bone.

Parameters
xBase x coordinate.
yBase y coordinate.
Returns
No return value.
void setRootBoneScale ( float  scaleX,
float  scaleY 
)

Sets scaling of the skeleton's root bone.

Parameters
scaleXBase x coordinate scale.
scaleYBase y coordinate scale.
Returns
No return value.
void setSkeletonAsset ( skeletonAssetId?  )

Sets the skeleton asset Id to use.

Parameters
skeletonAssetIdThe skeleton asset Id to use.
Returns
No return value.
void setSkin ( skinName  )

Sets the skin for the skeleton.

Returns
No return value.