| TorqueScript Reference
    | 
| Functions | |
| void | addResPath (path, [ignoreZips=false]?) | 
| void | dumpResources (onlyLoaded?) | 
| String | getModPaths () | 
| Boolean | isUsingVFS () | 
| void | purgeResources () | 
| void | removeResPath (pathExpression) | 
| void | setModPaths (path) | 
| void addResPath | ( | path | , | 
| [ignoreZips=false] ? | |||
| ) | 
Add a path to the resource manager
| void dumpResources | ( | onlyLoaded? | ) | 
Use the dumpLoadedResources function to dump a listing of the currently in-use resources to the console. This will include such things as sound files, font files, etc. For this to work, the engine must have been compiled with TORQUE_DEBUG defined.
| String getModPaths | ( | ) | 
Use the getModPaths function to get the current mod path information.
| Boolean isUsingVFS | ( | ) | 
| void purgeResources | ( | ) | 
Use the purgeResources function to purge all game resources.
| void removeResPath | ( | pathExpression | ) | 
Remove a path from the resource manager. Path is an expression as in findFirstFile()
| void setModPaths | ( | path | ) | 
Use the setModPaths function to set the current mod path to the value specified in path.
| path | A string containing a semi-colon (;) separated list of game and mod paths. | 
 1.8.10
 1.8.10